That Six
Trap Continuous

That Six

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Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Feb 14, 2026
29± 9/ 100
Power Score
Intrinsic 28
Deck 30

That Six — Power Evaluation

Final Score: 29 ± 9 · Confidence: Medium

  • Intrinsic: 28 · Deck: 30 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler

Why it scores here

That Six converts nothing by itself: it only re-maps die results while face-up (1/3/5 become 6, 2/4/6 become 1), so all of its value depends on the deck already rolling dice through payoffs like Dice Jar, which co-occurs in 72.7% of the 33 decks that run it. Its 0 ATK/DEF and Continuous-Trap body earn no points — it is not a body, not material, and not a negate. What it does provide is a cost-free, non-once-per-turn modifier in a dedicated dice shell, and deck data shows it is played as a 1-2 copy utility tech (23 of 33 decks run a single copy) rather than a core starter. With zero recorded combo appearances, zero guides, and no searchable archetype, it lands in the high-20s as a narrow, unproven support card.

Axis scores

Axis Score Evidence
Accessibility 25 It is an archetype-less Continuous Trap with no listed searcher, and 23 of 33 decks run only a single copy, so it is drawn rather than tutored (observed).
Combo & Conversion 28 It builds nothing alone — the text only changes die results for cards already in play, and it appears in 0 of the recorded combo boards (verified + observed).
Resource Economy 30 It has no cost and no once-per-turn clause, but it also generates no card advantage, searching, or GY refuel — a neutral, purely conditional modifier (verified).
Effect & Interaction 12 It offers no negation or removal; its only defensive use is flipping an opponent's beneficial die result to a 1, which is situational at best (inferred from text).
Material Utility 0 As a Trap Card it has no body, Level, Attribute, or monster name, so it can never be used as material even when its effect is irrelevant (verified).
Resilience & Flexibility 32 The continuous, non-once-per-turn wording means it keeps applying every turn, but a single Spell/Trap removal clears it and it is inert without die-rolling cards (verified).
Deck-Building Efficiency 35 It costs only 1-3 slots with no garnet, lock, or extra-deck tax, yet it is close to dead weight in any shell that does not roll dice (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Combo enabler. Intrinsic ≈ 28, Deck ≈ 30, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • No once-per-turn clause: it rewrites a die result every time dice are rolled while it stays face-up, giving repeatable value in a dedicated dice deck.
  • Directly co-decked with the payoffs it enables — Dice Jar in 72.7% and Number 60: Dugares the Timeless in 63.6% of the decks running it.
  • Cheap to slot: 33 of 33 appearances are main-deck, with no cost, garnet, or lock attached to setting it.
  • Fully generic Trap with no archetype requirement, so it can be slotted into any build that already runs die-roll cards.

Weaknesses

  • Does nothing on its own: every line of its text requires another card to roll a die first.
  • Trap speed — it must be set for a turn before it can affect anything, so it cannot protect an immediate combo turn.
  • The mapping is parity-based (1/3/5 become 6, 2/4/6 become 1), so it cannot deterministically force a chosen number.
  • Zero material, negation, or removal value — it contributes nothing to a board or a grind game.
  • Archetype-less and unsearchable (archetype null, no tutor in evidence), so it is drawn only.
  • Zero recorded combo appearances and zero guide mentions — its practical ceiling is unproven.
  • Half of the 33 decks run it as a 1-of, signalling a flexible tech pick rather than a card you build around.

Counters / choke points

  • Any Spell/Trap removal (Cosmic Cyclone, Mystical Space Typhoon, Twin Twisters) removes it before dice are rolled
  • Effect negation such as Solemn Judgment / Solemn Strike on activation
  • Decks that do not roll dice render the card completely inert
  • Cards or effects that prevent dice from being rolled at all

Best use

Narrow dice-roll support tech that biases results toward 6 for the deck's own die-based payoffs. Decks: Dice Jar burn builds (top partner, 72.7% co-deck), Number 60: Dugares the Timeless dice builds (63.6% co-deck), Dice-gamble hybrid shells pairing Exodia/Bamboo Sword draw engines with die-roll payoffs. Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Continuous Trap with archetype null, 0 ATK / 0 DEF, and no monster body; Text: each time a player rolls a die, choose 1 die result; 1/3/5 are treated as 6 and 2/4/6 are treated as 1; Text carries no once-per-turn clause and no activation cost; Card has no effect that negates, destroys, or removes an opponent's card
  • Observed: 33 decks run it, all in the main deck, averaging 1.61 copies (23 decks at 1 copy, 10 decks at 3); Dice Jar co-occurs in 72.7% of those decks and Number 60: Dugares the Timeless in 63.6%; 16 distinct archetypes are represented in the deck sample; 0 combo-board appearances and 0 guide mentions across the supplied evidence
  • Inferred: Because every line requires another card to roll dice, the card is a support enabler rather than a starter; Absence from all recorded combo boards suggests it is peripheral to the decks' central lines; Generic utility is capped low despite 16 distinct archetypes, because the text is only live alongside die-roll cards; Trap speed means it cannot contribute to the turn it is set
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling text supplied for the 'choose 1 die result' wording or multi-dice interactions











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